let's work.

collin

full stack

Projects
Woodyrun World

Woodyrun 2021 – Present

Lead Developer Java MySQL JavaScript Web API

Designed and built the most advanced Minecraft parkour plugin, written in Java and backed by MySQL. Features include replays, ghost racing, tournaments, spectating, practice modes, and automated stat tracking.

  • 10M+ jumps, 2,000+ unique players, and thousands of completed runs
  • Fully automated MySQL data storage and analytics (managed via phpMyAdmin)
  • Built a secure custom Web API to expose gameplay data to the frontend using JavaScript
  • Developed most of the public website, including woodyrun.net and the live leaderboard system

Season Stats

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Season Runs

Season Leaderboard

# Player Points Maps
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woodyrun.net →
Recent Activity
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QR / Barcode Generator

QR / Barcode Generator 2024

C# UWP ZXing.Net

Created a lightweight QR and barcode generator for UWP using ZXing.Net.

  • Supports standard barcodes and QR codes
  • Includes generation of Wi-Fi network QR codes for quick device onboarding
GitHub→
MemeGames Network

MemeGames Network 2016 – 2018

Server Owner Spigot BungeeCord Linux

Built and operated a Spigot 1.8 Minecraft server at age 11–13, featuring Skyblock and Prison gamemodes connected via BungeeCord.

  • Grew to 500+ unique players through marketing on server list websites and a voting reward system
  • Managed a Linux VPS, server economy, and multi-server plugin configuration
  • Customized open-source plugins and managed complex plugin dependencies across both gamemodes

Username Availability Checkers 2025

Python Reverse Engineering

Built high-performance Python tools to scan large wordlists and detect available usernames across platforms.

  • Reverse-engineered API behavior to optimize request throughput
  • Identified and leveraged a session-based rate limit bypass in the Hytale API
  • Achieved faster performance than existing public checkers using concurrent session techniques
Polymarket Checker→
Dodge Gameplay

dodge! 2026

JavaScript Canvas

A browser-based Touhou style game built entirely with vanilla JavaScript and the HTML5 Canvas API.

  • 10 level campaign mode with deterministic spawns via seeded PRNG
  • Infinite mode with escalating difficulty and randomized pattern order
  • Playable on this site!
play dodge! →
Professional Experience

App Development 2024 – Present

Kotlin Android C# UWP

Design and develop updates for production Android and Windows applications, integrating custom IoT SDKs and a low-latency video streaming fork.

  • Ship features and fixes across a Kotlin Android app and a C# UWP Windows app
  • Integrate custom SDKs and real-time video streaming into consumer-facing products

IoT & SDK Development 2024 – Present

C# Bluetooth SDK Design

2+ years of experience integrating IoT devices into mobile and Windows applications.

  • Designed and shipped consumer-facing SDKs for hardware and software platforms
  • Worked across real-time data, device communication, and performance-sensitive systems

FFmpegInteropX 2024

C++ RTSP FFmpeg NuGet

Developed a custom fork of FFmpegInteropX to achieve ultra-low-latency RTSP video streaming for industrial inspection cameras.

  • Reduced end-to-end latency to ~100–150ms, compared to 400ms+ on stock FFmpegInteropX
  • Implemented low-level streaming and buffering optimizations for smoother playback

Games