let's work.
Email coes@coes.fishcollin
full stack
Woodyrun 2021 – Present
Designed and built the most advanced Minecraft parkour plugin, written in Java and backed by MySQL. Features include replays, ghost racing, tournaments, spectating, practice modes, and automated stat tracking.
- 10M+ jumps, 2,000+ unique players, and thousands of completed runs
- Fully automated MySQL data storage and analytics (managed via phpMyAdmin)
- Built a secure custom Web API to expose gameplay data to the frontend using JavaScript
- Developed most of the public website, including woodyrun.net and the live leaderboard system
Season Stats
Season Leaderboard
| # | Player | Points | Maps |
|---|---|---|---|
| Loading live data... | |||
dodge! 2026
A browser-based Touhou style game built entirely with vanilla JavaScript and the HTML5 Canvas API.
- 10 level campaign mode with deterministic spawns via seeded PRNG
- Infinite mode with escalating difficulty and randomized pattern order
- Playable on this site!
QR / Barcode Generator 2024
Created a lightweight QR and barcode generator for UWP using ZXing.Net.
- Supports standard barcodes and QR codes
- Includes generation of Wi-Fi network QR codes for quick device onboarding
MemeGames Network 2016 – 2018
Built and operated a Spigot 1.8 Minecraft server at age 11–13, featuring Skyblock and Prison gamemodes connected via BungeeCord.
- Grew to 500+ unique players through marketing on server list websites and a voting reward system
- Managed a Linux VPS, server economy, and multi-server plugin configuration
- Customized open-source plugins and managed complex plugin dependencies across both gamemodes
Username Availability Checkers 2025
Built high-performance Python tools to scan large wordlists and detect available usernames across platforms.
- Reverse-engineered API behavior to optimize request throughput
- Identified and leveraged a session-based rate limit bypass in the Hytale API
- Achieved faster performance than existing public checkers using concurrent session techniques
App Development 2024 – Present
Design and develop updates for production Android and Windows applications, integrating custom IoT SDKs and a low-latency video streaming fork.
- Ship features and fixes across a Kotlin Android app and a C# UWP Windows app
- Integrate custom SDKs and real-time video streaming into consumer-facing products
IoT & SDK Development 2024 – Present
2+ years of experience integrating IoT devices into mobile and Windows applications.
- Designed and shipped consumer-facing SDKs for hardware and software platforms
- Worked across real-time data, device communication, and performance-sensitive systems
FFmpegInteropX 2024
Developed a custom fork of FFmpegInteropX to achieve ultra-low-latency RTSP video streaming for industrial inspection cameras.
- Reduced end-to-end latency to ~100–150ms, compared to 400ms+ on stock FFmpegInteropX
- Implemented low-level streaming and buffering optimizations for smoother playback
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